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There are multiple people who, upon his reveal for Smash Ultimate, had no idea who Terry Bogard was and why he has a spot in Smash.
This thread sheds some light onto Terry's original series, Fatal Fury, as well as its overall importance and to show newcomers where they can start
Terry comes from the Fatal Fury series, which follows his journey alongside his brother Andy (right) and their best friend Joe (left) as they compete in various fighting tournaments either for victory or for revenge against main antagonist, Geese Howard.
The story for the series kicks off ten years before the first game where Geese murders Terry and Andy's adoptive father, Jeff Bogard, due to conflicting views Geese and Jeff had during their training under master Tung Fu Rue.
Fueled by vengeance and a sense of justice, Terry and Andy spend over ten years of their lives training in martial arts until one day, Geese sends out an invitation for a "King of Fighters" tournament across their hometown, South Town. The brothers enter in order to fight Geese.
The original Fatal Fury was released in 1991 for the Neo Geo MVS arcade system.
Fun Fact: The game was designed by Takashi Nishiyama, who created the original Street Fighter. In fact, Fatal Fury was ceated as a spiritual successor to Street Fighter 1.
What helped Fatal Fury stand out amongst other fighting games at the time was a large emphasis on storytelling compared to other games.
Unlike other fighters, Fatal Fury gave the characters bigger motivation and had a full ongoing story arc.
After each match, Geese would (cont)
(cont) taunt the player, culminating in a final showdown against the man himself.
This gave players actual motivation and stakes to take down Geese for more reason than just because he's the end boss.
While very simple (and cheesy) today, this was impressive for 1991.
The original Fatal Fury would be a success for SNK and would lead to multiple sequels in the coming years, improving on the foundation set by the first game. We will dub these games the "classic" era.
Fatal Fury went on to be SNK's hallmark series for the 1990s.
I'd like to give special mention to Fatal Fury Special here.
Released in 1993, it was an expansion to Fatal Fury 2, which was released the previous year.
It places less emphasis on story and more on adding new characters and further improving the gameplay from FF2.
Special ended up being a big success for SNK and is considered one of the most popular games in their catalog.
To this day, the game still sees high-level tournament play in Japanese arcades.
Linked below are the finals for the game from EVO Japan 2019:
In addition to Geese's demise, Terry's life would take another significant turn as he would adopt Geese's now orphaned son, Rock Howard.
Rock would cameo alongside Terry as a child and would eventually become playable in the next canonical installment as well as in crossovers.
Special mention to Real Bout Fatal Fury 2.
While not nearly as popular as Special or the next installment coming up, RBFF2 is still one of the more popular games in the series and still sees high-level play through a small, but dedicated community of players.
The next, and currently final, installment in the Fatal Fury series would release in 1999 as Garou: Mark of the Wolves.
I had forgot to mention earlier, but the Japanese name for Fatal Fury is Garou Densetsu, which translates to Legend of the Hungry Wolf.
Garou takes place 10 years after the ending to Real Bout 1.
The entire cast from the past FF games were replaced with a brand new cast of characters headlined by Terry's adopted son, Rock Howard.
Terry would be the only classic Fatal Fury character to return for Garou.
As a sidenote, Terry himself would go through a major redesign to signify the passage of time.
He still keeps his cheerful, kind-hearted, spirited personality but is now older, wiser, and softened up thanks to being a father.
(Please let this be his alt in Smash!)
Garou would receive universal acclaim among both critics and fans for its gorgeous 2D visuals that pushed the aging Neo Geo hardware to its limits, its tight and refined gameplay, its memorable cast of characters, and is a beloved title for both SNK and fighting game fans.
So, how do you go about playing Fatal Fury?
Luckily, SNK and HAMSTER have rereleased every Fatal Fury game onto all modern platforms (PS4, Xbox One, Switch, and PC) under the ACA Neo Geo banner of releases.
The series would see a few spin-offs on other consoles, most notably on the PlayStation and Neo Geo Pocket.
These are good to play for curiosity's sake but do not always give the full Fatal Fury exprience.
Aside from the Fatal Fury series, Terry would go on to be SNK's most well-known character. Naturally he would appear in multiple different crossovers for the company, including as a guest character in Fighting EX Layer, and alongside Ryu and Ken in the Capcom vs SNK series.
His most well-known appearance without question is as a recurring playable character in SNK's King of Fighters series.
Terry would go on to appear in every King of Fighters title from its debut in 1994 to today.
And that's all I got for today.
I really wanted to make this thread as I feel Terry Bogard, Fatal Fury, and SNK as a whole deserve more reconginition.
Hopefully this thread taught you something and maybe even got you interested in SNK games. They're a blast to play.
Misc. Trivia, Lore, and Clearing Misconceptions
An addendum to the Fatal Fury intro thread I did that goes over more of the lore, gives some trivia on the series, and even clears some misconceptions.
Not sure how long this'll go, but hope this can educate you guys a bit.
The main setting of the Fatal Fury series is the fictional city of South Town.
Despite the city itself being fictional, it has many influences from the southern United States, specifically the state of Florida.
You can definitely see the Miami influence in Real Bout.
There is another series with the South Town setting also made by SNK titled Art of Fighting, which serves as a prequel to Fatal Fury as it takes place 10 years before the original Fatal Fury.
It further explores the setting of South Town and even establishes Geese as a villain.
Art of Fighting is notable for introducing its protagonist, Ryo Sakazaki who has a striking resemblance to Capcom's Ryu.
Fun Fact: This resemblance caused Capcom to create the character, Dan Hibiki, who serves as a complete parody of AoF protagonists Ryo and Robert.
Terry's favorite sport is Basketball.
This might seem like a small insignificant detail, but Terry's love for the sport even applies to his fighting style.
His move, the Power Dunk, is a basketball dunk modified for combat use.
As SNK's key character, Terry has appeared in many different crossovers either within SBK itself or as a guest character.
His most unusual appearance was fairly recent with 2018's SNK Heroines, where he shows up as a playable character..... as a woman.
Terry has a tiny pet monkey with him named Ukee who shows up in different promotional artwork and during one of his victory poses in King of Fighters.
Speaking of crossovers, Terry's rival in the Capcom vs SNK series differs between each game.
However, his most popular rivalry is with Ken from Street Fighter as both are hot-blooded blonde American fighters with a red motif.
Fitting that these two get to meet again in Smash.
Now let's discuss Fatal Fury, or rather SNK's biggest elephant in the room:
The mortality of Geese Howard.
As stated previously in the main thread, Geese meets his ultimate demise at the end of Real Bout 1.
While he shows up in RBS and RB2, those are considered non-canon. Garou, the next canon installment, states that Geese did die from the fall.
So in Fatal Fury, Geese is dead.
However, in the alternate King of Fighters continuity, which is spun off from Fatal Fury, Geese is shown to be alive and well and even made a playable appearance in King of Fighters XIV, the series' latest installment.
So, in KOF, Geese is alive.
However the KOF spin-off series, Maximum Impact, follows the Garou storyline where Geese is dead, as shown by Rock's appearance in that game's roster
Geese is playable in the sequel, but he is implied to be a hallucination of some kind
All in all, SNK is inconsistent with this
Misconception: Fatal Fury was made to compete with Street Fighter II
This cannot be any further from the truth. While Fatal Fury eventually became a competitior for Capcom's flagship fighter, it was not created for this purpose.
As stated previously, Nishiyama created Fatal Fury as a spiritual successor to the original Street Fighter rather than to compete with its sequel.
Fatal Fury and Street Fighter II's close release dates are simply a coincidence as both were in development at the same time.
An important detail I forgot to mention yesterday.
A Mark of the Wolves sequel was in development in the early 2000s, but was cancelled.
During a 2016 interview for KOF XIV, battle designer Yasukuyi Oda of SNK revealef sprites from the cancelled MotW sequel.
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